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	<itunes:author>Jared Barboza</itunes:author>
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		<itunes:name>Jared Barboza</itunes:name>
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	<itunes:block>no</itunes:block>
	<itunes:explicit>yes</itunes:explicit>
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		<item>
		<title>The Pull Request 20 &#8211; iOS vs Android Development, MS Surface, and Tech Support</title>
		<link>http://thepullrequest.com/2012/09/07/the-pull-request-20-ios-vs-android-development-ms-surface-and-tech-support/</link>
		<comments>http://thepullrequest.com/2012/09/07/the-pull-request-20-ios-vs-android-development-ms-surface-and-tech-support/#comments</comments>
		<pubDate>Fri, 07 Sep 2012 03:35:47 +0000</pubDate>
		<dc:creator>Jared Barboza</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[episodes]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[tablet]]></category>
		<category><![CDATA[tech-support]]></category>
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		<guid isPermaLink="false">http://thepullrequest.com/?p=141</guid>
		<description><![CDATA[Wherein Chris, Gregg and Jared talk about The new Microsoft Surface tablet, differences in developing for iOS and Android, and getting past Tier 1 Tech Support so you can solve your real problem.]]></description>
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<p>Wherein Chris, Gregg and Jared talk about The new Microsoft Surface tablet, differences in developing for iOS and Android, and getting past Tier 1 Tech Support so you can solve your real problem.</p>
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		<itunes:duration>1:10:53</itunes:duration>
		<itunes:subtitle>
Wherein Chris, Gregg and Jared talk about The new Microsoft Surface tablet, differences in developing for iOS and Android, and getting past Tier 1 Tech Support so you can solve your real problem.</itunes:subtitle>
		<itunes:summary>
Wherein Chris, Gregg and Jared talk about The new Microsoft Surface tablet, differences in developing for iOS and Android, and getting past Tier 1 Tech Support so you can solve your real problem.</itunes:summary>
		<itunes:keywords>Uncategorized</itunes:keywords>
		<itunes:author>Jared Barboza</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>The Pull Request 19 &#8211; So Windows 8, Agile, and Git walk into a bar&#8230;</title>
		<link>http://thepullrequest.com/2012/08/27/the-pull-request-19-so-windows-8-agile-git-walk-into-a-bar/</link>
		<comments>http://thepullrequest.com/2012/08/27/the-pull-request-19-so-windows-8-agile-git-walk-into-a-bar/#comments</comments>
		<pubDate>Mon, 27 Aug 2012 03:09:43 +0000</pubDate>
		<dc:creator>Jared Barboza</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[episodes]]></category>
		<category><![CDATA[futurama]]></category>
		<category><![CDATA[game-development]]></category>
		<category><![CDATA[git]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[video-games]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://thepullrequest.com/?p=134</guid>
		<description><![CDATA[Wherein John and Jared talk &#8211; for a while &#8211; about windows 8, GTA4, Games for Windows Live, Agile development practices and whether or not you should use event delegation in XNA.]]></description>
			<content:encoded><![CDATA[<p><a href="http://thepullrequest.com/wp-content/uploads/2012/08/23538984.jpg"><img class="aligncenter size-medium wp-image-138" title="23538984" src="http://thepullrequest.com/wp-content/uploads/2012/08/23538984-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p>Wherein John and Jared talk &#8211; for a while &#8211; about windows 8, GTA4, Games for Windows Live, Agile development practices and whether or not you should use event delegation in XNA.</p>
]]></content:encoded>
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		<itunes:duration>1:45:34</itunes:duration>
		<itunes:subtitle>
Wherein John and Jared talk &#8211; for a while &#8211; about windows 8, GTA4, Games for Windows Live, Agile development practices and whether or not you should use event delegation in XNA.</itunes:subtitle>
		<itunes:summary>
Wherein John and Jared talk &#8211; for a while &#8211; about windows 8, GTA4, Games for Windows Live, Agile development practices and whether or not you should use event delegation in XNA.</itunes:summary>
		<itunes:keywords>Uncategorized</itunes:keywords>
		<itunes:author>Jared Barboza</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>The Pull Request Episode 18: Velocity Vector Adrenaline</title>
		<link>http://thepullrequest.com/2012/08/17/the-pull-request-episode-18/</link>
		<comments>http://thepullrequest.com/2012/08/17/the-pull-request-episode-18/#comments</comments>
		<pubDate>Fri, 17 Aug 2012 17:09:03 +0000</pubDate>
		<dc:creator>Jared Barboza</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[cplusplus]]></category>
		<category><![CDATA[episodes]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[video-games]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://thepullrequest.com/?p=130</guid>
		<description><![CDATA[Wherein John and Jared discuss C++, XNA Game Studio, Learning C#, The Adrenaline Rush that comes from solving complex problems and how little Jared knows about C++ in Visual Studio.]]></description>
			<content:encoded><![CDATA[<p><a href="http://thepullrequest.com/wp-content/uploads/2012/08/20458988.jpg"><img class="aligncenter size-medium wp-image-131" title="20458988" src="http://thepullrequest.com/wp-content/uploads/2012/08/20458988-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p>Wherein John and Jared discuss C++, XNA Game Studio, Learning C#, The Adrenaline Rush that comes from solving complex problems and how little Jared knows about C++ in Visual Studio.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<itunes:duration>1:18:50</itunes:duration>
		<itunes:subtitle>
Wherein John and Jared discuss C++, XNA Game Studio, Learning C#, The Adrenaline Rush that comes from solving complex problems and how little Jared knows about C++ in Visual Studio.</itunes:subtitle>
		<itunes:summary>
Wherein John and Jared discuss C++, XNA Game Studio, Learning C#, The Adrenaline Rush that comes from solving complex problems and how little Jared knows about C++ in Visual Studio.</itunes:summary>
		<itunes:keywords>Uncategorized</itunes:keywords>
		<itunes:author>Jared Barboza</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Pull Request &#8211; Episode 17</title>
		<link>http://thepullrequest.com/2012/08/13/the-pull-request-episode-17/</link>
		<comments>http://thepullrequest.com/2012/08/13/the-pull-request-episode-17/#comments</comments>
		<pubDate>Mon, 13 Aug 2012 23:26:41 +0000</pubDate>
		<dc:creator>Jared Barboza</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[episodes]]></category>
		<category><![CDATA[futurama]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://thepullrequest.com/?p=125</guid>
		<description><![CDATA[Wherein we talk about futurama references, The new Outlook.com from Microsoft, C# Dynamics, Micro ORMs and parents that don&#8217;t upgrade technology.]]></description>
			<content:encoded><![CDATA[<p>Wherein we talk about futurama references, The new Outlook.com from Microsoft, C# Dynamics, Micro ORMs and parents that don&#8217;t upgrade technology.</p>
]]></content:encoded>
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		<itunes:duration>1:15:29</itunes:duration>
		<itunes:subtitle>Wherein we talk about futurama references, The new Outlook.com from Microsoft, C# Dynamics, Micro ORMs and parents that don&#8217;t upgrade technology.</itunes:subtitle>
		<itunes:summary>Wherein we talk about futurama references, The new Outlook.com from Microsoft, C# Dynamics, Micro ORMs and parents that don&#8217;t upgrade technology.</itunes:summary>
		<itunes:keywords>Uncategorized</itunes:keywords>
		<itunes:author>Jared Barboza</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Pull Request Episode 16: The New Guy Cometh</title>
		<link>http://thepullrequest.com/2012/07/23/the-pull-request-episode-16-the-new-guy-cometh/</link>
		<comments>http://thepullrequest.com/2012/07/23/the-pull-request-episode-16-the-new-guy-cometh/#comments</comments>
		<pubDate>Mon, 23 Jul 2012 04:22:44 +0000</pubDate>
		<dc:creator>Jared Barboza</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[episodes]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[nexus7]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[video-games]]></category>

		<guid isPermaLink="false">http://thepullrequest.com/?p=120</guid>
		<description><![CDATA[Wherein we welcome a new member to our crew, Keith! Also, we talk about the Skype open source project, Jareds lack of willpower, Steam Summer Sale, our favorite video games and John gives his lite review on the Google Nexus 7. &#160;]]></description>
			<content:encoded><![CDATA[<p><a href="http://thepullrequest.com/wp-content/uploads/2012/07/leonard1.jpg"><img class="aligncenter size-medium wp-image-121" title="leonard1" src="http://thepullrequest.com/wp-content/uploads/2012/07/leonard1-300x192.jpg" alt="" width="300" height="192" /></a></p>
<p>Wherein we welcome a new member to our crew, Keith! Also, we talk about the Skype open source project, Jareds lack of willpower, Steam Summer Sale, our favorite video games and John gives his lite review on the Google Nexus 7.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<itunes:duration>1:24:08</itunes:duration>
		<itunes:subtitle>
Wherein we welcome a new member to our crew, Keith! Also, we talk about the Skype open source project, Jareds lack of willpower, Steam Summer Sale, our favorite video games and John gives his lite review on the Google Nexus 7.
&#160;</itunes:subtitle>
		<itunes:summary>
Wherein we welcome a new member to our crew, Keith! Also, we talk about the Skype open source project, Jareds lack of willpower, Steam Summer Sale, our favorite video games and John gives his lite review on the Google Nexus 7.
&#160;</itunes:summary>
		<itunes:keywords>Uncategorized</itunes:keywords>
		<itunes:author>Jared Barboza</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Pull Request Episode 15</title>
		<link>http://thepullrequest.com/2012/06/12/the-pull-request-episode-15/</link>
		<comments>http://thepullrequest.com/2012/06/12/the-pull-request-episode-15/#comments</comments>
		<pubDate>Tue, 12 Jun 2012 01:27:19 +0000</pubDate>
		<dc:creator>Jared Barboza</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[episodes]]></category>
		<category><![CDATA[game-development]]></category>
		<category><![CDATA[git]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[video-games]]></category>

		<guid isPermaLink="false">http://thepullrequest.com/?p=110</guid>
		<description><![CDATA[Wherein we talk about headphones, working out, biking, how John needs to get a dog, game programming books (checkout the Game Programming Gems series), Jared just finished the book Masters of Doom (the story about how id software came about) and highly recommends it, John describes how he designed our hit-detection code, he thinks it [...]]]></description>
			<content:encoded><![CDATA[<p>Wherein we talk about headphones, working out, biking, how John needs to get a dog, game programming books (checkout the Game Programming Gems series), Jared just finished the book Masters of Doom (the story about how id software came about) and highly recommends it, John describes how he designed our hit-detection code, he thinks it sucks, but it works really well and is pretty clever.</p>
]]></content:encoded>
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		<itunes:duration>0:57:14</itunes:duration>
		<itunes:subtitle>Wherein we talk about headphones, working out, biking, how John needs to get a dog, game programming books (checkout the Game Programming Gems series), Jared just finished the book Masters of Doom (the story about how id software came about) and hig[...]</itunes:subtitle>
		<itunes:summary>Wherein we talk about headphones, working out, biking, how John needs to get a dog, game programming books (checkout the Game Programming Gems series), Jared just finished the book Masters of Doom (the story about how id software came about) and highly recommends it, John describes how he designed our hit-detection code, he thinks it sucks, but it works really well and is pretty clever.</itunes:summary>
		<itunes:keywords>Uncategorized</itunes:keywords>
		<itunes:author>Jared Barboza</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Pull Request Episode 14</title>
		<link>http://thepullrequest.com/2012/06/05/the-pull-request-episode-14/</link>
		<comments>http://thepullrequest.com/2012/06/05/the-pull-request-episode-14/#comments</comments>
		<pubDate>Tue, 05 Jun 2012 05:00:59 +0000</pubDate>
		<dc:creator>Jared Barboza</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[episodes]]></category>
		<category><![CDATA[git]]></category>
		<category><![CDATA[github]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://thepullrequest.com/?p=106</guid>
		<description><![CDATA[Wherein we talk about nodejs, John doesn&#8217;t conceive of timespans longer than 5 minutes, Github for Windows and the Github API, analytics and how it is expanding, we discuss the facebook downtime (not a lot of us use facebook), we talk about twitter getting rid of their hashbangs, we talk about unbreakable, &#8211; and how [...]]]></description>
			<content:encoded><![CDATA[<p>Wherein we talk about nodejs, John doesn&#8217;t conceive of timespans longer than 5 minutes, Github for Windows and the Github API, analytics and how it is expanding, we discuss the facebook downtime (not a lot of us use facebook), we talk about twitter getting rid of their hashbangs, we talk about unbreakable, &#8211; and how internet explorer is the Mr. Glass of the browser world, what kind of music we listen to when we&#8217;re writing code.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<itunes:duration>1:33:52</itunes:duration>
		<itunes:subtitle>Wherein we talk about nodejs, John doesn&#8217;t conceive of timespans longer than 5 minutes, Github for Windows and the Github API, analytics and how it is expanding, we discuss the facebook downtime (not a lot of us use facebook), we talk about tw[...]</itunes:subtitle>
		<itunes:summary>Wherein we talk about nodejs, John doesn&#8217;t conceive of timespans longer than 5 minutes, Github for Windows and the Github API, analytics and how it is expanding, we discuss the facebook downtime (not a lot of us use facebook), we talk about twitter getting rid of their hashbangs, we talk about unbreakable, &#8211; and how internet explorer is the Mr. Glass of the browser world, what kind of music we listen to when we&#8217;re writing code.
&#160;</itunes:summary>
		<itunes:keywords>Uncategorized</itunes:keywords>
		<itunes:author>Jared Barboza</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Pull Request Episode 13: The thin grey line</title>
		<link>http://thepullrequest.com/2012/05/30/the-pull-request-episode-13-the-thin-grey-line/</link>
		<comments>http://thepullrequest.com/2012/05/30/the-pull-request-episode-13-the-thin-grey-line/#comments</comments>
		<pubDate>Wed, 30 May 2012 03:08:54 +0000</pubDate>
		<dc:creator>Jared Barboza</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[episodes]]></category>
		<category><![CDATA[game-development]]></category>
		<category><![CDATA[jekyll]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[video-games]]></category>

		<guid isPermaLink="false">http://thepullrequest.com/?p=101</guid>
		<description><![CDATA[Wherein we discuss the burdens of family, migrating existing blogs to Github and using Jekyll for content publishing, going into debt to finance GOG and Steam summer sales, the lengths people will go to to get their startup off the ground, Randy Johnson, the trouble that 38 studios experienced, development costs for games. &#160;]]></description>
			<content:encoded><![CDATA[<p>Wherein we discuss the burdens of family, migrating existing blogs to Github and using Jekyll for content publishing, going into debt to finance GOG and Steam summer sales, the lengths people will go to to get their startup off the ground, Randy Johnson, the trouble that 38 studios experienced, development costs for games.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<itunes:duration>1:14:24</itunes:duration>
		<itunes:subtitle>Wherein we discuss the burdens of family, migrating existing blogs to Github and using Jekyll for content publishing, going into debt to finance GOG and Steam summer sales, the lengths people will go to to get their startup off the ground, Randy Joh[...]</itunes:subtitle>
		<itunes:summary>Wherein we discuss the burdens of family, migrating existing blogs to Github and using Jekyll for content publishing, going into debt to finance GOG and Steam summer sales, the lengths people will go to to get their startup off the ground, Randy Johnson, the trouble that 38 studios experienced, development costs for games.
&#160;</itunes:summary>
		<itunes:keywords>Uncategorized</itunes:keywords>
		<itunes:author>Jared Barboza</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>The Pull Request Episode 12: How are free time made?</title>
		<link>http://thepullrequest.com/2012/05/22/the-pull-request-episode-12-how-are-free-time-made/</link>
		<comments>http://thepullrequest.com/2012/05/22/the-pull-request-episode-12-how-are-free-time-made/#comments</comments>
		<pubDate>Tue, 22 May 2012 03:50:21 +0000</pubDate>
		<dc:creator>Jared Barboza</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[episodes]]></category>
		<category><![CDATA[git]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[video-games]]></category>

		<guid isPermaLink="false">http://thepullrequest.com/?p=97</guid>
		<description><![CDATA[Wherein John and I discuss, babies, wedding planning, responsibilities, starting a company &#8211; the paperwork and costs involved, finding time to actually think about things, creating humans, how babies look like siblings/relatives, how our group doesn&#8217;t talk when John is away, Starting a company involves a lot of paperwork, John and I reminisce about various hacks [...]]]></description>
			<content:encoded><![CDATA[<p>Wherein John and I discuss, babies, wedding planning, responsibilities, starting a company &#8211; the paperwork and costs involved, finding time to actually think about things, creating humans, how babies look like siblings/relatives, how our group doesn&#8217;t talk when John is away,</p>
<p>Starting a company involves a lot of paperwork, John and I reminisce about various hacks they would use to make their college papers look longer.</p>
<p>I upgraded his laptop with an SSD that John gifted me, and I go on to describe the nightmarish process that I had to go through to get the machine up and running. But all of that was totally worth it because every machine should have an SSD.</p>
<p>John talks about how he&#8217;d like to use jekyll to handle blog posts and publishing content on our company website. We also talk about <a href="http://jekyllbootstrap.com/">Jekyll Bootstrap</a> a bit.</p>
<p>A friend of the show, Ed Shwehm and crew, launched a new podcast: <a href="http://gaemz.net/podcast/">GAEMZCAST</a>! Check them out. It&#8217;s very good.</p>
]]></content:encoded>
			<wfw:commentRss>http://thepullrequest.com/2012/05/22/the-pull-request-episode-12-how-are-free-time-made/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://thepullrequest.com/wp-content/episodes/the_pull_request_episode_12.mp3" length="37150583" type="audio/mpeg" />
		<itunes:duration>0:57:04</itunes:duration>
		<itunes:subtitle>Wherein John and I discuss, babies, wedding planning, responsibilities, starting a company &#8211; the paperwork and costs involved, finding time to actually think about things, creating humans, how babies look like siblings/relatives, how our group[...]</itunes:subtitle>
		<itunes:summary>Wherein John and I discuss, babies, wedding planning, responsibilities, starting a company &#8211; the paperwork and costs involved, finding time to actually think about things, creating humans, how babies look like siblings/relatives, how our group doesn&#8217;t talk when John is away,
Starting a company involves a lot of paperwork, John and I reminisce about various hacks they would use to make their college papers look longer.
I upgraded his laptop with an SSD that John gifted me, and I go on to describe the nightmarish process that I had to go through to get the machine up and running. But all of that was totally worth it because every machine should have an SSD.
John talks about how he&#8217;d like to use jekyll to handle blog posts and publishing content on our company website. We also talk about Jekyll Bootstrap a bit.
A friend of the show, Ed Shwehm and crew, launched a new podcast: GAEMZCAST! Check them out. It&#8217;s very good.</itunes:summary>
		<itunes:keywords>Uncategorized</itunes:keywords>
		<itunes:author>Jared Barboza</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>The Pull Request Episode 11: The Differential #1</title>
		<link>http://thepullrequest.com/2012/05/09/the-pull-request-episode-11-the-differential-1/</link>
		<comments>http://thepullrequest.com/2012/05/09/the-pull-request-episode-11-the-differential-1/#comments</comments>
		<pubDate>Wed, 09 May 2012 02:26:07 +0000</pubDate>
		<dc:creator>Jared Barboza</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[episodes]]></category>
		<category><![CDATA[game-development]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[video-games]]></category>

		<guid isPermaLink="false">http://thepullrequest.com/?p=92</guid>
		<description><![CDATA[This is a special episode of The Pull Request wherein John and Jared catch up and discuss some interesting sites/project/code that they are working on: Get Off My Lawn. Get off my lawn is a isometric tower defense game that they are building together. Show notes after the break! Show Notes: The guys discuss DIY.org [...]]]></description>
			<content:encoded><![CDATA[<p>This is a special episode of The Pull Request wherein John and Jared catch up and discuss some interesting sites/project/code that they are working on: Get Off My Lawn. Get off my lawn is a isometric tower defense game that they are building together.</p>
<p>Show notes after the break!</p>
<p><span id="more-92"></span></p>
<p>Show Notes:</p>
<ul>
<li>The guys discuss DIY.org and how it reminds them of Forrst and Highlights magazine, and this poster</li>
<li>Jared discusses how to make a better fence tile for their game (seriously, these are the things we talk about)</li>
<li>Jared talks about how Impactjs handles timers. ImpactJS uses a frame-based timing system so that things happen in game-time not real-time. The guys dig deeper into the Impact engine code and discuss how the timer works.</li>
<li>Jared and John discuss the differences between timer-based execution paths and frame-based execution paths</li>
<li>Both of the guys are enjoying game development because it involves thinking about problems very differently from their day-to-day jobs</li>
<li>Jared describes some of the gripes that he has with the current framework that they are building and how things might be done better</li>
<li>Jared talks about his experience with the weltmeister level editor for ImpactJS, Jared tries to sell John on docking his chrome dev tools window to the right of the chrome window, John doesn&#8217;t appear to be sold</li>
<li>Jared talks about his blog series &#8220;<a href="http://www.codeimpossible.com/2012/4/13/Getting-started-with-NodeJS-on-Windows">Getting started with NodeJS on Windows</a>&#8220;</li>
<li>Somehow we end up talking about <a href="http://www.youtube.com/watch?v=uhePEs4IL8w">The Birdcage</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://thepullrequest.com/2012/05/09/the-pull-request-episode-11-the-differential-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://thepullrequest.com/wp-content/episodes/the_pull_request_episode_11.mp3" length="29249843" type="audio/mpeg" />
		<itunes:duration>1:05:53</itunes:duration>
		<itunes:subtitle>This is a special episode of The Pull Request wherein John and Jared catch up and discuss some interesting sites/project/code that they are working on: Get Off My Lawn. Get off my lawn is a isometric tower defense game that they are building togethe[...]</itunes:subtitle>
		<itunes:summary>This is a special episode of The Pull Request wherein John and Jared catch up and discuss some interesting sites/project/code that they are working on: Get Off My Lawn. Get off my lawn is a isometric tower defense game that they are building together.
Show notes after the break!

Show Notes:

The guys discuss DIY.org and how it reminds them of Forrst and Highlights magazine, and this poster
Jared discusses how to make a better fence tile for their game (seriously, these are the things we talk about)
Jared talks about how Impactjs handles timers. ImpactJS uses a frame-based timing system so that things happen in game-time not real-time. The guys dig deeper into the Impact engine code and discuss how the timer works.
Jared and John discuss the differences between timer-based execution paths and frame-based execution paths
Both of the guys are enjoying game development because it involves thinking about problems very differently from their day-to-day jobs
Jared describes some of the gripes that he has with the current framework that they are building and how things might be done better
Jared talks about his experience with the weltmeister level editor for ImpactJS, Jared tries to sell John on docking his chrome dev tools window to the right of the chrome window, John doesn&#8217;t appear to be sold
Jared talks about his blog series &#8220;Getting started with NodeJS on Windows&#8220;
Somehow we end up talking about The Birdcage
</itunes:summary>
		<itunes:keywords>Uncategorized</itunes:keywords>
		<itunes:author>Jared Barboza</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
	</channel>
</rss>
